LU Beta Meeting Spot (II)
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MLN Team :: Brick Team :: Basket for members :: Lego Universe :: Lego Universe Gameplay Discussion :: Alpha & Beta
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Re: LU Beta Meeting Spot (II)
I am not sure on if I may publish it, I must first discuss that with Vanderdecken12.
I wouldn't upload it, just PM it trough if I may.
Hmm, I don't know...
That's a pretty old article but interesting. Don't look at 2009, they missed...
I wouldn't upload it, just PM it trough if I may.
Hmm, I don't know...
AGDC Interview: How NetDevil Got The LEGO Universe Deal
September 18, 2008
The "hot thing" in recent months has been branded online worlds -- the industry's now got multiplayer spaces for everything from Hello Kitty to Build-a-Bear Workshop, and toy tie-ins like Webkinz are beginning to crop up everywhere.
But LEGO Group director of business development Mark Hansen was already thinking of an online play space based on his company's iconic building block toys back in 1999 -- and the toy company just had to wait for the tech to get up to date, he claims.
According to Hansen, the serious planning and partner investigation for building the upcoming PC downloadable LEGO Universe MMO began back in 2004.
"Around 2004 and 2005, we started to see that more computers were coming into kids' bedrooms," Hansen says, noting that in order to develop a game like LEGO Universe targeted at 8-12 year olds, the era had to favor more kids having access to tech.
"We took initiative and started searching for partners. We talked to over 26 different studios, and we picked one."
That studio was Auto Assault and Jumpgate Evolution developer NetDevil. Hansen said the decision came down to the company's personality, its tech, and its willingness to work with LEGO's vision.
"I still remember the day when we got the email from somebody at LEGO," says NetDevil lead producer Ryan Seabury. The initial missive was so simple that for a moment, the team thought it was a joke. But when it was confirmed, Seabury says, "I literally pushed away from my desk and was like, 'this could be the coolest thing ever.'"
Hansen and Seabury agree that one reason for choosing NetDevil came down to the studio's interest in, as Seabury says, "pursuing genre and subject matter that wasn't necessarily run-of-the-mill" in online games.
"There're so many untapped areas... I think LEGO saw that we were willing to take those risks, and the lessons we learned from our previous projects and the technology we built... were all big factors," says Seabury.
"We had built up a lot of source code and a lot of knowledge over the years," says Seabury. "We really have a vision for what physics can be in games. That's something we pushed really hard in Auto Assault -- we were the first to push Havok as far as it went in an online environment," Seabury said.
In fact, NetDevil broke Havok 1 a few times, and had to work closely with Havok's support team on things like object counts. At one point, Seabury says the team was running some 34,000 objects in a scene and encountered trouble. Calling up Havok for help revealed that NetDevil ought to have observed a 2,000 object maximum.
"They learned a lot, we hope, from how we pushed it, and we learned how to make physics work -- not just online but massively multiplayer," says Seabury.
The news that LEGO selected NetDevil came in the middle of what Seabury calls a "grim and despairing time" -- the midst of a nine-month crunch for the subsequently shut-down, NCSoft-published Auto Assault, an experience from which the company says it learned a lot of lessons. "We'd matured a lot as a company, and LEGO saw that," Seabury says. "We were at a scale they felt comfortable with."
"So we started building stuff, and everyone would walk by and... have a zillion ideas and you could just see the concept was so night-and-day in comparison with Auto Assault. With LEGO, you just say 'imagine a LEGO universe,' and people get excited. It just had that kind of energy."
Being the development studio elected to work with an IP like LEGO has the potential to be a major golden ticket. Travellers' Tales' development of LEGO Star Wars largely led them to an acquisition by Warner Bros. for a reported $200 million, for example -- if LEGO Universe does well, it could spell major success for NetDevil. So how can other developers looking to gain opportunities with major IP attract companies like LEGO?
Offering some 'do's and don'ts,' Hansen stresses that the studio's personality played a major role. "They knew LEGO, and they knew how to focus back on who's our customer," he explains.
"Many of the studios we went to said, 'here's the game we're going to make for you' -- we didn't want to hear the game they were going to make for us," Hansen says. "LEGO's been around 75 years -- it's not for [the studio] to rearrange what LEGO is."
"Traveller's Tales got it exactly right. They knew exactly how to translate LEGO into very important IPs. Having an IP is not an automatic golden ticket," says Hansen -- it's the knowledge of how to turn that IP into a golden ticket that's precious.
LEGO doesn't take studio pitches, either; they sought out studios who might be good matches for LEGO Universe one by one. What was the crucial area where other studios failed and NetDevil succeeded?
"They should have said 'what kind of game are you looking for, and what matches your brand?'" Hansen says.
And now that the relationship's established and the project is well in progress, aiming for a 2009 launch, is LEGO planning any synergies between the LEGO Universe MMO and the other LEGO game products and console titles that have been developed?
"Yes," Hansen says simply, and smiles.
That's a pretty old article but interesting. Don't look at 2009, they missed...
Re: LU Beta Meeting Spot (II)
I might not play play LU this week because i feel bad.
steelersrule12- Mega Member
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Re: LU Beta Meeting Spot (II)
LegoFan101 wrote:Cool!
Is it a PDF?
You could upload it to box.net then share the link so we could download it.
Hey, I think I could help edit it a little myself, if you want. You know, polish it over before release. =P
Sim533 wrote:I am not sure on if I may publish it, I must first discuss that with Vanderdecken12.
I wouldn't upload it, just PM it trough if I may.
Hmm, I don't know...
I've been meaning to talk to you about that. I have an updated version, let me PM it to you. Also, it would be OK for you to post the guide on your blog (once LU goes live, that is), but ONLY after I've already posted it here and on GameSpot/GameFAQs. Otherwise, the mods there might mistake it for plagarism, and it wouldn't be allowed through.
EDIT: Actually, I'm going to try PMing the guide to the whole LU group.
Re: LU Beta Meeting Spot (II)
Can you send it to me now?
steelersrule12- Mega Member
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Re: LU Beta Meeting Spot (II)
Guys, I just received the version. I would now mix both version to one and then send it trough to all the users of the Lego Universe group. However, I know that not everyone has been accepted, if you are not accepted yet then
1. Follow the group
2. PM me now to let me know you are a beta tester and that you are not in the group yet.
1. Follow the group
2. PM me now to let me know you are a beta tester and that you are not in the group yet.
Re: LU Beta Meeting Spot (II)
I didn't see it for some reason.Flipz wrote:steelersrule12 wrote:Can you send it to me now?
Actually, i did.
steelersrule12- Mega Member
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Re: LU Beta Meeting Spot (II)
NVM, my mixed version is almost ready. It contains things from both of the versions...
Re: LU Beta Meeting Spot (II)
I'm so happy you can now play Friday 11pm-12am, Saturday ALL DAY, Sunday 12am-10am
Roddy15- Global Moderator
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Re: LU Beta Meeting Spot (II)
TheRoddy15 wrote:I'm so happy you can now play Friday 11pm-12am, Saturday ALL DAY, Sunday 12am-10am
Really? *Goes to check*
Re: LU Beta Meeting Spot (II)
Yeah i am going to try to play LU all night,who's with me?
steelersrule12- Mega Member
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Re: LU Beta Meeting Spot (II)
I can't play Saturday, Sunday and Friday
Roddy15- Global Moderator
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Re: LU Beta Meeting Spot (II)
Why not:
Fact: I will be able too.
Fact: I will be able too.
steelersrule12- Mega Member
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Re: LU Beta Meeting Spot (II)
http://www.mlnteam.net/vacations-f7/gone-for-saturday-and-some-of-sunday-t10947.htm#212576
I will have to go to bed early since we are leaving early!
I will have to go to bed early since we are leaving early!
Roddy15- Global Moderator
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Re: LU Beta Meeting Spot (II)
Oh well,i'll defeat some dragons for you. *This ones for roddy,aahhahh!!!* Just kidding!
steelersrule12- Mega Member
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Re: LU Beta Meeting Spot (II)
Oh I am on friday
But not sat and sun.
The old testing times were better.
But not sat and sun.
The old testing times were better.
Re: LU Beta Meeting Spot (II)
steelersrule12 wrote:Oh well,i'll defeat some dragons for you. *This ones for roddy,aahhahh!!!* Just kidding!
LOL! I might get a small amount of time on Saturday like 30mins but it's better than nothing.
seemefly wrote:Oh I am on friday
But not sat and sun.
The old testing times were better.
They are but it's great to have one full day of testing I don't see the point on just 1 hour for friday.
Roddy15- Global Moderator
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Re: LU Beta Meeting Spot (II)
Aww man,i really have nothing this Saturday so i am hoping to play a lot this weekend,i like the new times because you can play in the evening and you have stuff in the day.
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Re: LU Beta Meeting Spot (II)
LegoFan101 wrote:Well, if we do a lot of missions, then when our minifigs are wiped after beta is over, they'll be more boring, having to do them over again. =P
Well, I'll be doing the early ones again, but I probably won't have time to do the later ones. So they might be a bit less boring for me.
Re: LU Beta Meeting Spot (II)
Yep! I use Pacific time, so I will have every hour of LU open tommorow!
Tithe- Super Member
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Re: LU Beta Meeting Spot (II)
Isn't it 4 1/2 hours?Flipz wrote:LU opens in 3 1/2 hours!! Woohoo!
Anyway, what do you think of the guide, flipz?
Re: LU Beta Meeting Spot (II)
Sim533 wrote:Isn't it 4 1/2 hours?Flipz wrote:LU opens in 3 1/2 hours!! Woohoo!
Anyway, what do you think of the guide, flipz?
It's pretty good. There's some spelling and grammar problems, and a number of sections that need to be added, but I can help with that. I'll have to PM you changes, I don't have a gmail so I can't edit it directly. But I can work on it in Notepad and PM you the changes, that should work out just fine.
Re: LU Beta Meeting Spot (II)
Did you got the mail from google docs?Flipz wrote:Sim533 wrote:Isn't it 4 1/2 hours?Flipz wrote:LU opens in 3 1/2 hours!! Woohoo!
Anyway, what do you think of the guide, flipz?
It's pretty good. There's some spelling and grammar problems, and a number of sections that need to be added, but I can help with that. I'll have to PM you changes, I don't have a gmail so I can't edit it directly. But I can work on it in Notepad and PM you the changes, that should work out just fine.
Re: LU Beta Meeting Spot (II)
Nope, 1 1/2.
Anyone want to meet at FV?
Anyone want to meet at FV?
Tithe- Super Member
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Re: LU Beta Meeting Spot (II)
seemefly wrote:Ok anybody else?
Anyone else what?
I'm going to race until I have all of the Faction Tokens I need, then I'll buy new equipment and head to FV. Everyone, PLEASE send a friend request to AJR7 as soon as you log in, and send me a message in LU once I log on.
Re: LU Beta Meeting Spot (II)
How do you search a user on LU? I know how to make them your friend, though...
Tithe- Super Member
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Re: LU Beta Meeting Spot (II)
Flipz wrote:seemefly wrote:Ok anybody else?
Anyone else what?
I'm going to race until I have all of the Faction Tokens I need, then I'll buy new equipment and head to FV. Everyone, PLEASE send a friend request to AJR7 as soon as you log in, and send me a message in LU once I log on.
Anybody else want to join in the FV?
That's what I meant.
Re: LU Beta Meeting Spot (II)
Reesesboy wrote:How do you search a user on LU? I know how to make them your friend, though...
It's on the map.
Re: LU Beta Meeting Spot (II)
I meant like type in a user and add them. Sorta like MLN...
Tithe- Super Member
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Re: LU Beta Meeting Spot (II)
Reesesboy wrote:I meant like type in a user and add them. Sorta like MLN...
You have to click on the "friends" icon in the upper left area of the screen (I don't remember exactly what the button looks like). On the menu that appears, click the "add a friend" button, and type in the user's minifig name (for example, mine is AJR7). Unlike MLN, the other user is instantly added to your friends list (whether or not they are already online), so you immediately begin recieving updates on their location and login status.
Try it out with AJR7 once you start LU; send me a message (via the "chat with this user" option) and I'll add you as a friend, too!
EDIT: BTW, I can only race at Nimbus Station for some reason, so if you want to help me get the tokens I need meet me there.
Re: LU Beta Meeting Spot (II)
Since we have only six minutes before testing, I would be glad to race you!
Tithe- Super Member
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Re: LU Beta Meeting Spot (II)
So that is where we are meeting. Oh, IT'S ALMOST TIME!
Tithe- Super Member
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Re: LU Beta Meeting Spot (II)
WOOHOO!
That was pretty much what I could say racing with Sim533. It was quite a thrill!
He was eight seconds ahead of me all the time.
That was pretty much what I could say racing with Sim533. It was quite a thrill!
He was eight seconds ahead of me all the time.
Tithe- Super Member
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Re: LU Beta Meeting Spot (II)
Reesesboy wrote:Since we have only six minutes before testing, I would be glad to race you!
I will be on at 4:00 PM. Please go ahead and add my minifig (AJR7) to your friend list now!
Re: LU Beta Meeting Spot (II)
Woot, I see they've fixed the naming bug. Waiting for my brother to get off that other computer to play. I'm starting from the beginning, though.
Re: LU Beta Meeting Spot (II)
Okay Sim, I will go back on.
Flipz, I'll do what you said.
Flipz, I'll do what you said.
Tithe- Super Member
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Re: LU Beta Meeting Spot (II)
Beeky31 wrote:Woot, I see they've fixed the naming bug. Waiting for my brother to get off that other computer to play. I'm starting from the beginning, though.
I'll try and help if you need me. Just send AJR7 a message.
Re: LU Beta Meeting Spot (II)
I did send you a FR Flipz but it said you were not online.
BTW my sister was in the race between Sim and reesesboy. But the car got stuck so she had to get out.
BTW my sister was in the race between Sim and reesesboy. But the car got stuck so she had to get out.
Re: LU Beta Meeting Spot (II)
seemefly wrote:I did send you a FR Flipz but it said you were not online.
BTW my sister was in the race between Sim and reesesboy. But the car got stuck so she had to get out.
Did you send it to AJR7?
Anyhow, I'm getting on now!
Re: LU Beta Meeting Spot (II)
Flipz wrote:Beeky31 wrote:Woot, I see they've fixed the naming bug. Waiting for my brother to get off that other computer to play. I'm starting from the beginning, though.
I'll try and help if you need me. Just send AJR7 a message.
Thanks for the help. You saved me the trouble of hunting down purple bricks to join a faction. I got the Venture Daredevil kit, btw.
Re: LU Beta Meeting Spot (II)
so its open?!? *asks to get on the LU PC*
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Re: LU Beta Meeting Spot (II)
AH! I can't find the path of the fish! HELP me please!
*goes back to playing game*
*goes back to playing game*
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MLN Team :: Brick Team :: Basket for members :: Lego Universe :: Lego Universe Gameplay Discussion :: Alpha & Beta
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