LUP/WBL Tool!

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LUP/WBL Tool!

Post by Soundragon on Sun Jan 23, 2011 4:11 pm

This might interest some of you.

After some thorough investigation, I finally found out the name of the program used by LUPs to modify terrain!

Spoiler:
Happy Flower
I know, it sounds odd. But that is definitely its name. Wink

Sorry to be so... Random here, but like I said, some of you might find that very interesting. Wink

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Re: LUP/WBL Tool!

Post by Roddy15 on Sun Jan 23, 2011 4:48 pm

Hmm pretty cool alright but where can us people get it?

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Re: LUP/WBL Tool!

Post by Seemefly on Sun Jan 23, 2011 4:52 pm

I'm wondering the same thing...

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Re: LUP/WBL Tool!

Post by Soundragon on Sun Jan 23, 2011 5:18 pm

To my knowledge, you can't unless you get invited to be a WBL/LUP. Wink

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Re: LUP/WBL Tool!

Post by Seemefly on Sun Jan 23, 2011 5:22 pm

Ah. What is a WBL? I know what LUP is.

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Re: LUP/WBL Tool!

Post by BioK on Sun Jan 23, 2011 5:41 pm

I'm assuming that it is the World Builder League.

Happy Flower? I think I saw that somewhere. I can provide the link if I can find it.

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Re: LUP/WBL Tool!

Post by Hobino on Sun Jan 23, 2011 6:43 pm

Is it some kind of software you can download or a program in-game which only LUP can use?

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Re: LUP/WBL Tool!

Post by Soundragon on Sun Jan 23, 2011 8:11 pm

BioK wrote:I'm assuming that it is the World Builder League.

Happy Flower? I think I saw that somewhere. I can provide the link if I can find it.
I doubt it is the same... but a link would be helpful.

Hobino wrote:Is it some kind of software you can download or a program in-game which only LUP can use?
It is an in-game instance, and different worlds have configurations for it.

It is listed here if you look at the drop down lists.

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Re: LUP/WBL Tool!

Post by Sim533 on Sun Jan 23, 2011 11:04 pm

Interesting, so the next stap is to get invited. Razz

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Re: LUP/WBL Tool!

Post by MsRowdyRedhead on Mon Jan 24, 2011 3:00 pm

Happy Flower is the LU level editor. Players would have no legitimate reason to use it.

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Re: LUP/WBL Tool!

Post by Soundragon on Mon Jan 24, 2011 5:33 pm

MsRowdyRedhead wrote:Happy Flower is the LU level editor. Players would have no legitimate reason to use it.
Of course. Razz

But I just know some people might wanna know its name. Wink

More of a trivia thing than anything else. Smile

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Re: LUP/WBL Tool!

Post by Flipz on Wed Jan 26, 2011 7:23 pm

I want to know what program/file format LEGO used/uses to create the CG cutscenes (i.e. the one in the game story intro). If I knew that there's a very good possibility I could learn the program, create some amazing content in it, and get a job working for Lego...

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Re: LUP/WBL Tool!

Post by Soundragon on Thu Jan 27, 2011 1:42 am

Flipz wrote:I want to know what program/file format LEGO used/uses to create the CG cutscenes (i.e. the one in the game story intro). If I knew that there's a very good possibility I could learn the program, create some amazing content in it, and get a job working for Lego...
Freecam. It's built in as well, and only usable on the NetDevil Trunk server (or other developer-enabled servers).

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Re: LUP/WBL Tool!

Post by FreddyderHamster on Thu Jan 27, 2011 10:47 am

*suggest to not google "freecam"*

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Re: LUP/WBL Tool!

Post by Soundragon on Thu Jan 27, 2011 11:11 am

It's actually a Macro called /freecam. It's not a separate program, so why would you want to Google it in the first place? Razz

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Re: LUP/WBL Tool!

Post by Flipz on Thu Jan 27, 2011 1:02 pm

Soundragon wrote:
Flipz wrote:I want to know what program/file format LEGO used/uses to create the CG cutscenes (i.e. the one in the game story intro). If I knew that there's a very good possibility I could learn the program, create some amazing content in it, and get a job working for Lego...
Freecam. It's built in as well, and only usable on the NetDevil Trunk server (or other developer-enabled servers).

No, I'm talking about the video with the Crux Explorers, the one narrated by Partick Stewart. The same one that was used for the CES 2010 trailer. Those weren't done with in-game models, those were obviously pre-rendered. I'm considering getting Autodesk Maya to try and do some CG animation, but if their program is cheaper and/or has better features for animating Lego, then I may go with that.

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