Exclusive Interview with the Lego Universe Creative Director!
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MLN Team :: Brick Team :: Basket for members :: Lego Universe :: Lego Universe Gameplay Discussion :: News and Trailers
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Exclusive Interview with the Lego Universe Creative Director!
Hello! LegoUni is a Curse run fansite for all things Lego. For now, I'd like to share with you all a tidbit of the interview we had with Ryan Seabury, the Creative Director and co-founder of NetDevil!
Q: What were the greatest obstacles during the development?
The potential of LEGO Universe is both one of its greatest strengths and one of the biggest challenges we’ve faced in the game’s development. When you talk about a universe that can cover past, present and future, not to mention any genre or setting imaginable, where do you start? Deciding where to begin and what to include with such a massive array of options was the first hurdle.
Another big technical challenge is rendering LEGO bricks in real time, to a quality level that meets LEGO’s exacting standards so they still look “LEGO enough”. Since Players can build models in ways we cannot predict, dealing with hidden surface removal and model optimization is non-trivial and must also happen in (or near) real time. Combine that with a game that must be playable on a wide range of computers, to accommodate younger audiences who don’t always come equipped with the latest high-end systems like hardcore gamers… Luckily, I am fortunate to be working with some of the smartest, most creative and passionate people in the world on the LU team and all the teams that support us.
Q: How much creative influence did the LEGO Group have over the development of LEGO Universe?
NetDevil has been working hand-in-hand with the LEGO Group since day one to ensure that LEGO Universe embodies the LEGO play experience, and that it offers new ways for long-time fans to interact with the LEGO brick. LEGO has been such a great partner in this regard; they have never really dictated game design and have always supported us to explore and learn what would make the best LEGO experience in an MMO context.
For more of this interview go to the Exclusive Interview thread at LegoUni.com!
http://www.legouni.com/topic/27-curselegouni-interview-lego-universe-creative-director/
Q: What were the greatest obstacles during the development?
The potential of LEGO Universe is both one of its greatest strengths and one of the biggest challenges we’ve faced in the game’s development. When you talk about a universe that can cover past, present and future, not to mention any genre or setting imaginable, where do you start? Deciding where to begin and what to include with such a massive array of options was the first hurdle.
Another big technical challenge is rendering LEGO bricks in real time, to a quality level that meets LEGO’s exacting standards so they still look “LEGO enough”. Since Players can build models in ways we cannot predict, dealing with hidden surface removal and model optimization is non-trivial and must also happen in (or near) real time. Combine that with a game that must be playable on a wide range of computers, to accommodate younger audiences who don’t always come equipped with the latest high-end systems like hardcore gamers… Luckily, I am fortunate to be working with some of the smartest, most creative and passionate people in the world on the LU team and all the teams that support us.
Q: How much creative influence did the LEGO Group have over the development of LEGO Universe?
NetDevil has been working hand-in-hand with the LEGO Group since day one to ensure that LEGO Universe embodies the LEGO play experience, and that it offers new ways for long-time fans to interact with the LEGO brick. LEGO has been such a great partner in this regard; they have never really dictated game design and have always supported us to explore and learn what would make the best LEGO experience in an MMO context.
For more of this interview go to the Exclusive Interview thread at LegoUni.com!
http://www.legouni.com/topic/27-curselegouni-interview-lego-universe-creative-director/
Rishea- Newbie
- Total posts : 10
MLN Name : Rishea
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Registration date : 2010-03-09
Re: Exclusive Interview with the Lego Universe Creative Director!
wow, thats awesome! Im a beta tester, I just don't really play that much do to lack of time.
Re: Exclusive Interview with the Lego Universe Creative Director!
Thanks for sharing! What a great article : )
Re: Exclusive Interview with the Lego Universe Creative Director!
That's pretty cool! Thanks for posting!!
Dakine Brah- Advanced Member
- Total posts : 1361
MLN Name : Pitbullet
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Registration date : 2009-12-05
Re: Exclusive Interview with the Lego Universe Creative Director!
Indeed, I saw already a sequel on this. Keep the work up!
MLN Team :: Brick Team :: Basket for members :: Lego Universe :: Lego Universe Gameplay Discussion :: News and Trailers
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